Grocery Shopping Simulator
A structured practice and observation activity for shopping from a list, best used with a clinician. Your client becomes Sam and shops a list of eight items with $30 in a store of six aisles: two things are out of stock, one label has to be read, one price per unit has to be compared, a half-price cake is in the way, and a text message adds an item. You get an objective record of what went into the basket against the list and what it cost. Runs in any browser; best on a tablet held sideways.
Set up and hand over
Start a session, choose the settings, and hand the tablet to your client.
Your client shops the list
About 20 minutes: a short practice, then eight items and $30 across six aisles of product cards.
An objective record is saved
Every item in the basket is checked against the list: what was expected, what went in, what it cost, and when. Facts only, with no interpretation added.
New session
1 free session each monthThis is not a standardized test. It produces no normative scores and is not intended to diagnose, treat, or determine capacity for independent shopping. All data reflect observed performance in a simulated tablet activity, which may differ from real-world performance. Interpretation is the sole responsibility of the treating clinician.
About the Grocery Shopping Simulator
The simulator is an original shopping scenario in the tradition of the list and errand tasks used in rehabilitation. After a short practice with the controls, your client meets Sam, says how hard they expect the shop to be, and then works through six aisles of product cards with a list of eight items and $30. Whole wheat bread and a quart of orange juice are out of stock, the cookies for Alex need a label read, the rice asks for the best value with the price per pound printed on both tags, a half-price cake and a chips offer sit in the way, and at three minutes a text message adds a lemon. The till takes the money only when the total is $30 or under.
Nothing on screen says right or wrong, ticks items off, warns about nuts, or highlights a price. The record states the facts: each item on the list against what was in the basket, the extras, what the labels said, both prices per pound, each till visit, the text message and the lemon, the route through the aisles, before and after ratings, and the strategies the app could see beside the ones you tick from the toolbar. No client accounts and no free-text entry by the client anywhere; sessions are described by a code and optional initials and delete after your chosen retention period.
About the Grocery Shopping exercise
A weekly shop asks for more than it seems: holding a list in mind while the shelves offer a hundred other things, noticing that the bread on the list is not there today and deciding what to take instead, reading a label for someone who must not have nuts, choosing between two bags of rice, and keeping the total inside what is in the wallet. After a stroke or brain injury, or with memory and attention changes, each of those steps can take longer and the half-price cake by the door can win.
The Grocery Shopping Simulator is a structured practice and observation activity rather than a quick exercise. It plays like a grocery shopping game built around one ordinary list. A clinician starts a session and hands over the tablet; the client becomes Sam, a fictional person, and spends about 20 minutes shopping a list of eight items with $30 in a store of six aisles. Every item that goes into the basket becomes an observation record, checked against the list.
What Grocery Shopping practices
- Working from a list
- Eight items with sizes and quantities, such as a gallon of milk rather than a half gallon, a dozen eggs rather than six, and two cups of yogurt rather than one or a four-pack, found across six aisles of product cards.
- Deciding when something is missing
- Two items on the list are out of stock. The shelf says so and nothing more; the client chooses a substitute, takes something else, or leaves it.
- Reading labels and comparing prices
- Cookies for a friend who must not have nuts, where the only clue is the label behind Look closer, and two bags of rice whose shelf tags print the price per pound.
- Keeping to a budget while things interrupt
- A $30 budget with no running total unless the clinician turns one on, a half-price cake and a three-for-five chips offer in the way, and a text message at three minutes that adds a lemon to the list.
How the tool works and what it records
Four switches set up a session: the text message, a running total in the basket, audio narration with the text always shown, and large print. A five-tap practice in a one-aisle store covers Add to basket, the plus and minus, Look closer, the basket, and Go to checkout. Sam is introduced, the client says how hard they expect the shop to be and how many mistakes they expect, and the store opens: the list on the left with tick circles, six aisle tabs on the right, and four product cards to a row, each with its picture, size, price and price per unit. Anything added can be removed until Pay is tapped. Nothing on screen ticks the list, warns about nuts, highlights the cheaper rice, or says right or wrong.
Go to checkout asks whether the client has everything, then the till shows an itemized total. Above $30 the till says what the total is and what the client has, and the only way on is back to the store; at or under $30 a Pay button appears, then the change. Two quiet minutes bring an Are you finished? prompt. The record lists each item on the list against what was in the basket (as on the list, not bought, different item, different quantity, substitute, or not replaced), the extras, the cookies with their label quoted, the rice with both prices per pound, each till visit, the text message and the lemon, the route through the aisles with the time in each, before and after ratings, strategies seen by the app beside those ticked by the clinician, cues, and a full timeline. One session a month is free; Pro adds unlimited sessions, the observation record, and PDF export.
Screen or paper?
The screen suits sessions where the record matters: every add and remove is timed and saved, the message arrives at the same moment every time, and the basket is checked against the list without counting by hand afterward. Paper shopping practice suits working through a printed list and flyer at a table, sessions without a device, and clients for whom writing the list is part of the practice.
There is a executive function guide on rehabworksheets.com, with printable practice to try alongside.
Is this a test?
Performance-based shopping and errand tasks exist as standardized instruments, such as the Multiple Errands Test and its versions. This simulator is not one of them and uses none of their materials; it borrows only the idea of shopping from a real-looking list rather than describing how one would. It has no norms, no standardized score, and is not an assessment of capacity for independent shopping, nor a substitute for evaluation by a qualified professional.
Using it well
- Leave the running total off the first time. A real basket does not add up for you, and estimating the total is part of the task. Turn the running total on for a client who needs it, and turn narration off for one who reads faster than they listen.
- Stay quiet and use the toolbar. Log cues from the clinician toolbar instead of pointing. It can show one of six hint cards on screen, such as Read the label before you add it, and each card shown is recorded as a cue.
- Code the text message as it lands. The toolbar offers four response codes for the message: continued what they were doing first, dealt with it and returned, lost their place, or stopped and needed a prompt. The code sits beside the app's own facts in the record.
- Read the item table first. The record's main table lists all eight items, plus the lemon from the message, with what was expected and what went in the basket. The label, the rice, the two out-of-stock items, and the till follow as plain facts.
- Adapt for hand or reading difficulties. Everything is a tap on a large button; there is no dragging and no typing. Each list item has a speaker button, large print enlarges the list, the cards, and the labels, and a partner can point while the client confirms each item.
Common questions
Is this the Multiple Errands Test?
No. The Multiple Errands Test is a standardized instrument with its own materials and scoring, usually run in a real shopping centre or hospital. This simulator borrows the performance-based format, shopping from a real-looking list in a store with distractions, with a fictional person and no norms. It is practice and observation material for clinicians, not an assessment.
How long does the grocery shopping simulator take?
About 20 minutes in all: a short practice with the controls, two questions before and three after, and the shop itself. There is no time limit in the store; the record states the time before the first item went in and the total time, with pauses left out.
How is the shopping simulator scored?
It is not scored in the usual sense. The observation record states what was expected for each item on the list and what was in the basket, the extras, what the labels said, both prices per pound for the rice, what happened at the till, and how the text message was handled, plus cues, strategies, ratings, and a timeline. Interpretation stays with the clinician.
Can the client type or write anything?
No. Every answer is a tap on a button, including the quantity plus and minus and the questions before and after. Only the clinician can add a written note, from the toolbar, and it should never contain names or identifying details.
Is the grocery shopping simulator free?
One full session each calendar month is free with a signed-in account, with every setting available. Pro adds unlimited sessions, the observation record for every session, and PDF export. Sessions are saved under the clinician's account with a code and optional initials only, and delete after 30, 90, or 180 days.
This exercise supports cognitive stimulation and structured practice. It is not medical treatment or an assessment, and no specific therapeutic outcomes are claimed.